Sunday, January 31, 2010

Saturday, January 30, 2010

tutorial 4 andrea preciado reynoso


Fabio Segre -Tutorial 2

Tutorial 5



































In the top view, using the create polygon with snap to grid on, draw a hexagon with the dimensions of 8x8’ (draw 8’, count four over and seven down)

Go to edit mesh, and turn “keep faces together” off.

Extrude with and offset of 2,

in the channel editor, local scale x,y to .8

press delete

turn “keep faces together” back on

extrude with an offset of 0

in the channel editor, local translate z to 4

go to edit mesh> bevel

Bevel width = .05 and segments = 1

With snap to point on move the center pivot (d) to the left side of the object

Duplicate the object and move it positively on the x axis, snapping it in place

Shift d a few times

Select all objects and move the center pivot

Duplicate the objects and move them positively on the x axis

Shift d a few times

Select all objects and go to mesh> combine

Go to edit> delete by type > history

Go to Select > faces

Select two faces and go to edit mesh> bridge

In bridge options select linear path, and divisions of 1, smoothing angle= 45

Repeat for all long sides
If the bridge faces get crossed, go to the inputs in the channel editor and select the bridge, change the bridge offset to 3

After all the long faces are bridged, select the three sets of vertices in-between the hexagons- make sure your just selecting the top vertices

Go to edit mesh> merge to center

With the snap to point on, move the z axis up snapping the average,

Repeat for entire piece

Now try :

In polygon menu, Mesh > Mirror Geometries

And in the animation menu> Create deformer> nonlinear deformer> bend

Render with Maxwell

Thursday, January 28, 2010

Wednesday, January 27, 2010

new link

interesting...

http://ma-steven.blogspot.com/

Monday, January 25, 2010

Philip Anzalone Lecture and Workshop

Philip Anzalone, the Director of Columbia University's Avery Digital Fabrication Lab will be giving a lecture this Thursday @5pm as part of the SOA lecture series. On Friday he will be giving a workshop @3pm in room 175. You should attend both the lecture and workshop, both will have a impact on your class proformance.
For more information on Columbia University's Avery Digital Fabrication Lab see:
http://www.arch.columbia.edu/labs/fablab

Some Administrative Stuff

We are about 1 week behind schedule. So, the assignments that were due this week are due next week with some adjustments.

On February 2nd the reading assignment 1 is due. Please review reading assignment 1 for further explanation of this assignment.

On February 4th Tutorials 1-4 are due.

All tutorials must be uploaded to the blog before class time; the reading assignment will be handed before class starts. No late work will be excepted- no exceptions.

You will be given your first grade based on work completed by the beginning of class- time on February 4th.
You’ll be graded on the following:

1. A laptop with Maya installed. If you don’t have a working laptop with Maya installed in class by this point you will receive a grade of F, and need to drop the course.
2. You must have the required texts in your possession in class.
3. Tutorials 1-4
4. Reading Assignment 1

We are transitioning into a new unit of the course. If you have been unable to complete the work by this point, I highly recommended that you drop the course, and take it next semester.

Sunday, January 24, 2010

Tutorial 4 Tado Ando 4x4 House




































In AutoCad
-From the Tado Ando dwgs, create a new AutoCad file with the plans sections and elevations.
-Scale the dwgs so the run of the stair = 1’
-Delete all fills
-Pruge, explode and overkill the dwgs

In Maya
-Import dwgs
-Delete the group “world”
-Center pivot the dwgs at the group level
-Measure to see if the dwgs are to scale
-If the dwgs need to be scaled, scale on the group level by 2.54 on the x,y, and z
-Select each elevation separately and group them (ctrl g) group 1 is east, group2 is north, group 3 is west, and group 4 is south.
-Do the same for the plans and section.
- If the plans, sections and elevations are not in the same scale, you might need to scale the plans and sections so they mach the elevation dwgs (the correct dimensions are approximately 16.76’ across). You may need to scale the plans down to .8
-With the snap to curve on, move the center pivot to the corners of the grouped elevation and Rotate and move each grouped elevation into place, creating a 3d dwg of the house.
-Using separate cubes, build all pieces of the elevations separately, measure the height, width and thickness of each piece and in the channel editor enter the dimensions each cube with the x,y,z scale.
-Using the create polygon tool, trace each floor inside the wall, and around the stair well.
-Measure the thickness (height) of slab in the section dwg, Make new layer called elevations and put all the cubes on the layer.
-Extrude the floor slabs. Make new layer called FL plans and put all the floor plans on the layer.
-Place floor slabs into place in working elevation dwg.
-Use these methods to complete the model.
-For this tutorial to be considered complete, all elevations, floor slabs, stairs, window frames, and outdoor stair and platform need to be modeled.